Hades sees you assume the role of Zagreus, the dashing Prince of the Underworld. Despite my hesitance to fall in love with another roguelike, I couldn’t help but be won over by Hades, the latest epic offering by esteemed indie developer Supergiant Games. For example, when it comes to The Binding of Isaac: Rebirth (one of my favourite games of all time), I’ve played a whopping 449 hours, and I could easily still sit down for many more. Not because I fear their generally unforgivable difficulty or their repetitive nature, but because everytime I start playing one, I can’t help but sink an insane amount of hours into them. However, even though the game is technically endless, and be enjoyed over and over again for many hours, I, personally, don’t find aimless grind to be all that exciting.When it comes to video games of the roguelike genre, I often find myself hesitant to jump in. The game allows you to go through the combat experience in many different ways, using great variety of weapons, each supporting a different playstyle. I surely enjoyed the actual mechanics quite a lot. If you enjoy fluid and dynamic hack-n-slash type of games - Hades is definitely for you. Unfortunately, after getting to the end of the story, and entering the “repetitive grind” mode, I slowly lost interest in the game. The sound design and overall game experience left me with a feeling that my money was well spent, and I wouldn’t mind paying for this game again to experience it on different platforms. I felt that the artists had enough creative liberty to make these characters both recognizable, and unique. The character design is outstanding, but doesn’t hang too much on the actual depictions of the mythological characters. I am a big fan of 2D art, and I couldn’t get enough of it from this Game. On top of kicking my brain to produce more dopamine out of hundreds of references and familiar character encounters, I was really enjoying the visual style of the game. During my first run through the game’s story I felt happy and motivated, every time I red a piece of dialogue or met a new NPC that I recognized from the Greek Mythos I learned as a child. From my impression, Hades is 80% based on actual Greek Mythology, with almost every character you encounter, invoking the sense of familiarity. And what is better than fantasy, which takes roots from well known and beloved mythology? Not much. If I had to rank different genres of writing in the order of favoritism, then fantasy always stands far above sci-fi and realism. And, unlike, some titles that I got on sale without knowing of the actual gameplay - Hades did not disappoint. As I was using mostly my Nintendo Switch at a time, it was a pleasant surprise one day to find Hades in the list of games on sale, so I immediately grabbed it. It took quite a few months for me to actually lay my hands on the game. I was instantly fascinated by the outstanding character design and art-style of the game. I learned about this game through the endless stream of fan-art on my Twitter feed. Hades is a video game that was developed and published by Supergiant Games back on September 17 in 2020. Screenshot from an official Hades Steam store page:
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